The Cubing Bible 3x3 Edition: The Definitive 3x3 Speedcubing Guide (Beginner to Sub-6)

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Description

The Cubing Bible 3x3 Edition: The Definitive 3x3 Speedcubing Guide (Beginner to Sub-6) is a focused, 3x3-only adaptation of The Cubing Bible. It starts with your very first solve and carries you all the way to the techniques behind a Sub-6 average (under 6 seconds per solve), with more than 1,000 ranked algorithms so you always know what to practice next.

Author Gael Lapeyre built it with insights from 23 of the world’s top speedcubers, including Max Park, Timothy Huynh (SoupTimmy), Luke Garrett, David Simon (Captain Cuber), Leandro Martín López, and Dylan Miller. Together, the contributors hold over 100 World Records. In the author’s words, it’s “the most comprehensive 3x3 guide ever made.”

What you’ll learn

  • How to solve the 3x3 from scratch with a beginner method, even if you’ve never solved a cube before
  • Core speedcubing skills like notation, fingertricks, color neutrality, and regrips
  • A complete path through CFOP (Cross, F2L, OLL, PLL), followed by the advanced and elite techniques top solvers build on top of it
  • Competition skills including nerve control, inspection, and breaking through plateaus
  • Practical cube setup advice for getting the most out of your speed cube

What’s included

  • 221 pages dedicated entirely to the 3x3
  • 1,000+ algorithms ranked by priority (1 to 5 stars), plus optimized spreadsheets
  • Complete coverage of the 3x3 event, from never having solved one to averaging Sub-6
  • Insights from 23 of the world’s top speedcubers

Built for every skill level

The 3x3 is broken down into five levels, so you can find where you are and see exactly what comes next:

  • Trainee — Beginner method, totally from scratch
  • Beginner — Notation, fingertricks, color neutrality, WCA
  • Intermediate — Full CFOP, regrips, cube setup, Sum of Ranks
  • Advanced — X-Cross, Keyhole, nerve control, COLL, WV, TPS, stagnation, rotations, inspection
  • Elite — ZBLL, pseudo-F2L, multislotting, ZBLS, EO, Slot Utility Theory, F2L 4 angles, VLS, F (R U) F’

Who this book is for

  • Beginners who have never solved a cube and want to learn the 3x3 the right way from day one
  • Intermediate cubers who know they have potential but need a structured path to improve faster
  • Advanced competitors who want to sharpen their mindset, learn from the best, and find specific strategies for reaching a world-class level

You’ll never have to wonder what to practice next.

What top cubers say

“This book encompasses the most complete collection of 3x3 information for speedcubers, as well as for people who would like to know more about our amazing cubing world.”

— Max Park, two-time 3x3 World Champion, 90 World Records, and 12 World Championship titles

About the author

Gael Lapeyre is an Argentine speedcuber with nearly a decade of experience, multiple Continental and National Records, and two published books. In his words: “This is my way of giving back to the community that gave me so much. It’s the book I wish I had when I started—and my way of helping the next generation go even further than I did.”

FAQ

How is the 3x3 Edition different from the full Cubing Bible?

The full Cubing Bible covers all 17 official WCA events. The 3x3 Edition focuses only on the 3x3, with 221 pages and more than 1,000 algorithms dedicated to that one event. If the 3x3 is your main event, this edition keeps everything in one place. If you want to train every WCA event, the full edition covers them all.

Does this book teach beginners how to solve the 3x3?

Yes. The Trainee level starts from scratch with a beginner method, then the Beginner and Intermediate levels build into notation, fingertricks, and full CFOP.

Is it useful if I’m already fast?

Yes. The Advanced and Elite levels cover techniques like ZBLL, ZBLS, multislotting, and VLS, along with nerve control and inspection strategy for competition.

Is it only algorithms, or does it explain concepts too?

Both. Alongside 1,000+ algorithms ranked by priority and optimized spreadsheets, it covers practical topics like cube setup, competition nerves, and breaking through plateaus.

Who contributed to the book?

Max Park, Timothy Huynh (SoupTimmy), Luke Garrett, David Simon (Captain Cuber), Leandro Martín López, Dylan Miller, Theo Goluboff, Kyle Santucci, Bautista Bonazzola, Shawn Boucké (SpeedCubeReview), Truman Clack, Elyas Eyou, Will Callan, Juan Miguel Saboya Soto, Nicolas Naing, Ram Thakkar, Morgan Yeh, Biel Salmons, Santiago Cabral, Mateo de León, Alejandro Salceda Corvera, Lorenzo Escobar, and Gabriel Ibáñez.

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J
Jamie L.B.
A book I will read! :)

I bought the book and within a few pages of reading I had learned some new algorithms and have improved my speed! 5/5 star book (It's a keeper)